![]() ![]() I added one new layer, and mask tweak by peak and valleys, then I painted some color variations here and there, using the Spray tools, and finally reduced the layer opacity a little bit. I play around with the parameters and it finally give me an acceptable aspect to make that tree bark aspect. In masking panel create a mask by cavity, tweak it has you wik and then add some variations of color tones, it will give a deeper aspect for the smalls details. create a new layer, rename it “Cavities Depth”ħ. For the brush settings, we must to uncheck Zadd and Zsub, just enable the RGB only.Ħ. Create a new layer, and rename it “base color”.Ĥ. I selecting the base color of the bark on the color paletteģ. Now I activate the polypaint by clicking on Colorize.Ģ. You must knows, that every time you change the masking, you Must absolutely, execute the Pre-Processing Current / All command.ġ. Undo the decimation and refine your mask following these tips. Several errors dues of the masking that can generate a bad geometry.ģ. you must check every branches of the tree. Click Decimate Current or Decimate All if you apply it on several subtools.Click Pre-process or Pre-process all if you apply it on several subtools. Hi folks, in this video we look at Retopology in 3D Coat, creating UVs and painting a character.I only play with the % of decimation give a low value, big value give you a poor reduction.I haven’t checked Freezed Border, but you can testing by yourself what option give you the result that you are happy with it. ![]() Create the masking on the thee ramification to preserve the original Shape Here we will need the Decimation plugin installed.īut first, we will making the masking, this step is very important, this is the weak point of my work, i am sure that step can be improved to have a better control on the mesh density.ġ. ![]()
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